The attack effect group edit page allows you to configure a group of attack effects. It should look like this:
An attack effect group consists of:
- A list of attack effects that will be applied to the attacker.
- A list of attack effects that will be applied to the victim.
-
The chance that the attack effects will be applied. If the chance is smaller than 100%, it is possible that
none of the attack effects in this group will be apllied during an attack. For instance, if the chance is 20%,
only 20% of all attacks with this custom weapon will activate the attack effects in this group. In the remaining
80% of the attacks, nothing special will happen.
-
The original damage threshold. If the original damage of the attack (before considering armor damage reduction)
is lower than the original damage threshold, none of the attack effects in this group will be activated.
This property can be used to ignore weak attacks. If the original damage threshold is 0, all attack effects will
be activated like usual, regardless of the strength of the attack.
-
The final damage threshold. If the final damage of the attack (after considering armor damage reduction)
is lower than the final damage threshold, none of the attack effects in this group will be activated.
This property can be used to ignore weak attacks. If the final damage threshold is 0, all attack effects will
be activated like usual, regardless of the strength of the attack.
Note: if an attack is blocked by a shield, the final damage is always 0. So if you are configuring blocking
effects, you should always keep the final damage threshold 0!